Tag Archive | "HD44780"

Kit review: Freetronics 16×2 LCD Arduino Shield

Hello everyone

This kit has now been discontinued, however Freetronics now have a great LCD+Keypad Shield.

Today we examine their latest kit, the “16×2 LCD Arduino Shield“. This is a very easy to construct, yet useful tool for those experimenting, prototyping and generally making things with their Arduino-based systems.  The purpose of the shield is to offer easy access to a 16 x 2 character LCD module, and also the use of five buttons – connected to an analog input using the resistor ladder method. The kit comes packaged very well, and includes not only detailed printed instructions in colour, but also the full circuit schematic:


It is nice to see such a high level of documentation, even though most people may not need it – there is generally someone who does. Sparkfun – get the hint. All the parts are included, and for the first time in my life the resistors were labelled as well:


So being Mr Pedantic I followed the instructions, and happily had the components in without any troubles. The next step was the Arduino shield pins – the best way to solder these is to insert into your Arduino board, drop the shield on top then solder away as such:


And finally, bolting on the LCD whilst keeping the header pins for the LCD in line. Some people may find the bolt closest to D0 interferes with the shield pin, so you can insert the bolt upside down as I have. Remember to not solder the LCD pins until you are happy it is seated in correctly:


Once you are satisfied the pins are lined up and sitting in their required position – solder them in, tighten your nuts and that’s it:


The contrast of the LCD in real life is better than shown in the photo above – photographing them is a little difficult for me. However once assembled, using the shield is quite easy. If your LCD doesn’t seem to be working after your first sketch, adjust the contrast using the potentiometer. The LCD is a standard HD44780-interface model, and wired in to use a 4-bit parallel data interface. If using these types of LCD is new to you, perhaps visit this article then return. Our shield uses the pins: A0 and D4~D9.

One uses the standard Arduino liquidCrystal library with this LCD, and the function parameters to use are as follows:

The buttons are read using analog pin A0. Use the following sketch to find the values returned by the analogRead function:

and a quick video of this in action:

Now that we know the values returned for each button, we can take advantage of them to create, for example, a type of menu system – or some sort of controller. In the second example, we have used a modified TwentyTen with a DS1307 real-time clock IC to make a digital clock. The buttons on the LCD shield are utilised to create a user-friendly menu to set the clock time.

You can download the demonstration sketch from here.

In general this is an excellent kit, and considering the price of doing it yourself – good value as well. To get your hands on this product in kit or assembled form – visit Freetronics’ website, or your local reseller.

Remember, if you have any questions about these modules please contact Freetronics via their website. Higher resolution images available on flickr.

[Note – the kit assembled in this article was received from Freetronics for review purposes]

Posted in arduino, kit review, LCDComments (6)

Tutorial: Arduino and monochrome LCDs

Please note that the tutorials are not currently compatible with Arduino IDE v1.0. Please continue to use v22 or v23 until further notice. 

This is chapter twenty-four of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A tutorial on the Arduino universe.

The first chapter is here, the complete series is detailed here.

Welcome back fellow arduidans!

The purpose of this article is to summarise a range of affordable monochrome liquid-crystal display units that are available to work with our Arduino; and to replace the section about LCDs in chapter two of this series. We will first examine some fixed-character and then graphical LCD units in this article. So let’s go!

Fixed-character LCD modules

When shopping around for LCD modules, these will usually be the the most common found in retail outlets. Their size is normally measured by the number of columns and rows of characters in the display. For example, the three LCDs below are 8×2, 16×2 and 20×4 characters in size:


Currently, most LCDs should have a backlight of some sort, however you may come across some heavily-discounted models on (for example) eBay that are not. Character, background and backlight colours can vary, for example:


Interfacing these screens with our Arduino boards is very easy, and there are several ways to do so. These interface types can include four- and eight-bit parallel, three-wire,  serial, I2C and SPI interfaces; and the LCD price is usually inversely proportional to the ease of interface (that is, parallel are usually the cheapest).

Four-bit parallel interface

This is the cheapest method of interface, and our first example for this article. Your LCD will need a certain type of controller IC called a Hitachi HD44780 or compatible such as the KS0066. From a hardware perspective, there are sixteen pins on the LCD. These are usually in one row:


… or two rows of eight:


The pin labels for our example are the following:

  1. GND
  2. 5V (careful! Some LCDs use 3.3 volts – adjust according to LCD data sheet from supplier)
  3. Contrast
  4. RS
  5. RW
  6. Enable
  7. DB0 (pins DB0~DB7 are the data lines)
  8. DB1
  9. DB2
  10. DB3
  11. DB4
  12. DB5
  13. DB6
  14. DB7
  15. backlight + (unused on non-backlit LCDs) – again, check your LCD data sheet as backlight voltages can vary.
  16. backlight GND (unused on non-backlit LCDs)

As always, check your LCD’s data sheet before wiring it up.

Some LCDs may also have the pinout details on their PCB if you are lucky, however it can be hard to decipher:

Now let’s connect our example 16×2 screen to our Arduino using the following diagram.

Our LCD runs from 5V and also has a 5V backlight – yours may differ, so check the datasheet:


(Circuit layout created using Fritzing)

Notice how we have used six digital output pins on the Arduino, plus ground and 5V. The 10k ohm potentiometer connected between LCD pins 2, 3 and 5 is used to adjust the display contrast. You can use any digital out pins on your Arduino, just remember to take note of which ones are connected to the LCD as you will need to alter a function in your sketch. If your backlight is 3.3V, you can use the 3.3V pin on the Arduino.

From a software perspective, we need to use the LiquidCrystal() library. This library should be pre-installed with the Arduino IDE. So in the start of your sketch, add the following line:

Next, you need to create a variable for our LCD module, and tell the sketch which pins are connected to which digital output pins. This is done with the following function:

The parameters in the brackets define which digital output pins connect to (in order) LCD pins: RS, enable, D4, D5, D6, and D7.

Finally, in your void setup(), add the line:

This tells the sketch the dimensions in characters (columns, rows) of our LCD module defined as the variable lcd. In the following example we will get started with out LCD by using the basic setup and functions. To save space the explanation of each function will be in the sketch itself. Please note that you do not have to use an Arduino Mega – it is used in this article as my usual Arduino boards are occupied elsewhere.

And here is a quick video of the example 24.1 sketch in action:

There are also a some special effects that we can take advantage of with out display units – in that we can actually define our own characters (up to eight per sketch). That is, control the individual dots (or pixels) that make up each character. With the our character displays, each character is made up of five columns of eight rows of pixels, as illustrated in the close-up below:


In order to create our characters, we need to define which pixels are on and which are off. This is easily done with the use of an array (array? see chapter four). For example, to create a solid block character as shown in the image above, our array would look like:

Notice how we have eight elements, each representing a row (from top to bottom), and each element has five bits – representing the pixel column for each row. The next step is to reference the custom character’s array to a reference number (0~7) using the following function within void setup():

Now when you want to display the custom character, use the following function:

where 0 is the memory position of the character to display.

To help make things easier, there is a small website that does the array element creation for you. Now let’s display a couple of custom characters to get a feel for how they work. In the following sketch there are three defined characters:

And here is a quick video of the example 24.2 sketch in action:

So there you have it – a summary of the standard parallel method of connecting an LCD to your Arduino. Now let’s look at the next type:

Three-wire LCD interface

If you cannot spare many digital output pins on your Arduino, only need basic text display and don’t want to pay for a serial or I2C LCD, this could be an option for you. A 4094 shift register IC allows use of the example HD44780 LCD with only three digital output pins from your Arduino. The hardware is connected as such:


And in real life:


From a software perspective, we need to use the LCD3Wire library, which you can download from here. To install the library, copy the folder within the .zip file to your system’s \Arduino-2x\hardware\libraries folder and restart the Arduino IDE. Then, in the start of your sketch, add the following line:

Next, you need to create a variable for our LCD module, and tell the sketch which of the 4094’s pins are connected to which digital output pins as well as define how many physical lines are in the LCD module. This is done with the following function:

Finally, in your void setup(), add the line:

The number of available LCD functions in the LCD3wire library are few – that is the current trade-off with using this method of LCD connection … you lose LCD functions but gain Arduino output pins. In the following example, we will demonstrate all of the available functions within the LCD3Wire library:

And as always, let’s see it in action. The LCD update speed is somewhat slower than using the parallel interface, this is due to the extra handling of the data by the 4094 IC:

Now for some real fun with:

Graphic LCD modules

(Un)fortunately there are many graphic LCD modules on the market. To keep things relatively simple, we will examine two – one with a parallel data interface and one with a serial data interface.

Parallel interface

Our example in this case is a 128 by 64 pixel unit with a KS0108B parallel interface:


For the more technically-minded here is the data sheet. From a hardware perspective there are twenty interface pins, and we’re going to use all of them. For breadboard use, solder in a row of header pins to save your sanity!

This particular unit runs from 5V and also has a 5V backlight. Yours may vary, so check and reduce backlight voltage if different.

You will again need a 10k ohm potentiometer to adjust the display contrast. Looking at the image above, the pin numbering runs from left to right. For our examples, please connect the LCD pins to the following Arduino Uno/Duemilanove sockets:

  1. 5V
  2. GND
  3. centre pin of 10k ohm potentiometer
  4. D8
  5. D9
  6. D10
  7. D11
  8. D4
  9. D5
  10. D6
  11. D7
  12. A0
  13. A1
  14. RST
  15. A2
  16. A3
  17. A4
  18. outer leg of potentiometer; connect other leg to GND
  19. 5V
  20. GND

A quick measurement of current shows my TwentyTen board and LCD uses 20mA with the backlight off and 160mA with it on. The display is certainly readable with the backlight off, but it looks a lot better with it on.

From a software perspective we have another library to install. By now you should be able to install a library, so download this KS0108 library and install it as usual. Once again, there are several functions that need to be called in order to activate our LCD. The first of these being:

which is placed within void setup(); The parameter sets the default pixel status. That is, with NON_INVERTED, the default display is as you would expect, pixels off unless activated; whereas INVERTED causes all pixels to be on by default, and turned off when activated. Unlike the character LCDs we don’t have to create an instance of the LCD in software, nor tell the sketch which pins to use – this is already done automatically. Also please remember that whenever coordinates are involved with the display, the X-axis is 0~127 and the Y-axis is 0~63.

There are many functions available to use with the KS0108 library, so let’s try a few of them out in this first example. Once again, we will leave the explanation in the sketch, or refer to the library’s page in the Arduino website. My creative levels are not that high, so the goal is to show you how to use the functions, then you can be creative on your own time. This example demonstrate a simpler variety of graphic display functions:

Now let’s see all of that in action:

You can also send normal characters to your KS0108 LCD. Doing so allows you to display much more information in a smaller physical size than using a character  LCD. Furthermore you can mix graphical functions with character text functions – with some careful display planning you can create quite professional installations. With a standard 5×7 pixel font, you can have eight rows of twenty-one characters each. Doing so is quite easy, we need to use another two #include statements which are detailed in the following example. You don’t need to install any more library files to use this example. Once again, function descriptions are in the sketch:

Again,  let’s see all of that in action:

If you’re looking for a very simple way of using character LCD modules, check this out.


Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, education, LCD, LCD-00710, learning electronics, lesson, microcontrollers, tutorialComments (52)

Project – The “Kid-e-log”

With this project you can build an RFID time-clock system to keep track of employees, children and more.

Updated 18/03/2013

Recently I was listening to a friend who has three teenage children, of whom needed to arrive home before their parent. Unfortunately the parent needs to work all day and arrives home in the evening, and they lamented not being able to check when the children had arrived home.

After a few hours it occurred to me that a simple time clock would solve her problem – each child could check-in upon arriving home, and the parent could review the check-in times later on. And thus the kid-e-log was born.

From a hardware perspective, it would be quite simple. An LCD screen, RFID reader and some tags, and a real time clock IC such as a Maxim DS1307 – all running from the ubiquitous Arduino board. After some contemplation it occurred to me that smart kids might try to mess up the hardware by pulling the power, so it also uses an EEPROM to store time data which is impervious to power loss, and the kid-e-log will not have any user buttons. After initial programming for time and RFID key data, any changes will need to be effected by the programmer (i.e. me).

If RFID is new to you, review my Arduino tutorials before moving forward.

Before jumping ahead and making something, we discussed exactly what the function would be. Each child would have an RFID tag, and when it is read the hardware will save the arrival time in memory, and display it on the LCD. The time data will be reset automatically at 0400h or by reading an RFID card belonging to the parent. There will not be any buttons, and the hardware must be power-failure resistant – therefore EEPROM memory is needed for time data and a backup battery for the real-time clock.

From a hardware perspective, the requirements are quite simple:

  • An Arduino-style board of some sort (we used the Freetronics Eleven)
  • Maxim DS1307 or DS3232 real-time clock IC
  • Microchip 24LC256 EEPROM
  • Usual 16 character, 2 line LCD with HD44780-compatible interface
  • 125kHz RFID reader with serial output, and four RFID tags (don’t get the Weigand version!)
  • Two 4.7 kilo ohm resistors (for I2C bus with EEPROM)
  • Two 0.1 uF ceramic capacitors (for power smoothing on the breadboard)
  • a solderless breadboard for prototyping
  • a nine volt DC power adaptor, rated for no less than 300 milliamps
  • And for the final product, a nice enclosure. More on that later…

The DS1307 and the EEPROM are both using the I2C bus, and the RFID reader (more information) uses Arduino digital pin zero (serial input).  The LCD is pretty straight forward as well, as described in the tutorials.

Here is the schematic for the prototype hardware:


From a software (sketch) perspective, the design is easily broken up into distinct functions which makes programming quite easy. The sketch is a basic loop, which follows as such:

  • check to see if a tag is read by the RFID reader – if so, branch to the the reading function (which compares the read tag against those on file, and records the time matching the tag to the EEPROM)
  • display real time, date and check-in data on the LCD – another function
  • delay for a moment to stop the LCD flickering from fast updating
  • check if the time is 4am, and if so call a function to reset the check-in times

From each of those four main instructions, functions are called to handle various tasks. For example the displayData() funtion is used to read the DS1307 real time clock, and display the time and date on the top line of the LCD. Then it reads the contents of the EEPROM, and displays the check in time for each RFID tag – or a line if they have not checked in yet.

The data stored in the EEPROM is held in following order

  • tag 1 status (0 for not checked in, 1 for checked in)
  • tag 1 check-in hour
  • tag 1 check-in minute

and repeats for tag two and three. You will notice in the sketch that the RFID cards’ serial data are stored in individual arrays. You will need to read your RFID cards first with another sketch in order to learn their values. The rest of the sketch should be quite easy to follow, however if you have any questions please ask.

You can download the sketch from here. Next for the hardware. Here is our prototype, ready for action:


And now for a short video clip of the prototype kid-e-log in operation:

Notice how removing the power does not affect the real time nor the stored check-in data. Almost child-proof. The final task was to reassemble the prototype in order to fit into a nice enclosure. Unfortunately by this stage the person concerned had moved away, so I had no need to finish this project. However I had already purchased this nice enclosure:


It was just large enough to accept the Eleven board, and protoshield with the EEPROM and RFID reader circuitry, and the LCD module. It is custom-designed with mounts for Arduino boards and the LCD – a perfect fit. However the use of it can wait for another day. So an important note to self – even if designing things for a friend – get a deposit!

Such is life. I hope you enjoyed reading about this small project and perhaps gained some use for it of your own or sparked some other ideas in your imagination that you can turn into reality.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, I2C, projects, rfid, time clock, tronixstuff, tutorialComments (3)

Quick Project – Arduino Backlit LCD shield

In this tutorial learn how to make your own backlit-LCD Arduino shield.

Updated 18/03/2013

Let’s see how simple it is to make your own Arduino LCD shield. Sure – you can just buy one, but where’s the fun in that?

Getting Started

Our LCD is a two line, sixteen character backlit LCD. It has a typical HD44780-compatible interface, which makes it very easy to use with Arduino. The other parts required are laid out along with the LCD:3


We have the LCD, a Freetronics Protoshield Basic, a button, a 0.1 uF capacitor and some header pins. We also need some solid core, thin wire to make jumpers.

Next is the plan – our schematic. Even for the smaller projects, this is a wise step. You can iron out the bugs before soldering. From experience with these backlit LCDs, there are two ways to wire them up. Either with a trimpot so you can adjust the display contrast, or without. With my example screen, the display was only clear with the trimpot turned all the way to one side, however your screen may vary.

Please note that the voltage for LCD backlights can vary, some are 5V, some are 3.3V. Check your data sheet and plan accordingly!

Consider the following schematics:



If you are making this circuit without the protoshield, the 0.1 uF capacitor is for decoupling, so place it between 5V and GND. It would be wise to test your LCD using the setup on pin 3 as shown in the second schematic. Then you will have a good idea about the display brightness and contrast. This was done with the usual breadboard setup, but not before soldering the pins into the LCD:


which allowed the LCD to slot into the breadboard nicely:


The brightness shown in the image above is satisfactory, so I measured the resistance between each of the outside pins of the trimpot and the centre. The resulting resistance between the centre and ground was around 15 ohms, so basically nothing. So for this LCD, there will not be any adjustments – and the full schematic above will be used (with LCD pin 3 going straight to GND).

The sketch to drive this LCD is quite simple, for example this will do:

For more information about using LCD modules with your Arduino, please refer to my series of Arduino tutorials.

The next step is to consider the plan for the shield. Thankfully this is a pretty simple operation, and minimal extra components to worry about. There is a catch with regards to the LCD module itself, it has six large metal tabs that need to be avoided if the LCD is to sit flush on the shield:


Kudos to the engineers who had the pinouts printed on the back of the LCD. Thanks!

You can see that one of the tabs has been … removed. Just carefull use a pair of pliers and bend it slowly back and forth. Metal fatigue will take care of the rest. Anyhow, back to the shield. It is a simple task of soldering in some jumper wires to connect LCD pins 4, 6, 11~14 to the Arduino digital pins 4~9:


Also during this stage the reset button and the 0.1 uF capacitor were soldered in. When fitting the capacitor, leave around 5mm of length above the board, so you can push it over to one side, this is to give the LCD enough clearance. Furthermore, the lead from the 3.3V pad to LCD 15 is curved so as to avoid another metal tab on the rear of the LCD. The underside of the shield is quite simple:


To ensure a good solder joint when working with these shields – it is very important to heat the ring around the hole for two seconds if you need to create a solder bridge, or heat the wire for two seconds before attempting to solder it on. Otherwise you will either get a cold joint; or become frustrated and keep adding solder, at which point it leaks through to the other side and becomes a problem to remove.

Now to solder in the LCD. If you can, try and bend the LCD pins 1, 3, 5 and 16 towards the GND line, this will help when you need to connect them later. However, please be careful, if you position the LCD incorrectly you will have to basically start all over again with a new shield. When trimming the header pins, be sure to put a finger over the end to stop the cutting flying into your face:


Once you have the LCD module soldered in, and the ends trimmed – the final soldering task is to bridge the pins to the necessary points. This is relatively easy, just heat up one side of the junction and coax the solder across to the required spot. Sometimes the gap will be too large, so trim up the excess legs of the capacitor into small jumpers, say 3~4 mm long. You can then solder these in between the pads quite easily:


Now – the final soldering task. Snap off some header pins, two of six-pin, and two of eight-pin. Insert them into your Arduino or compatible board as such:


Then place your shield on top and solder the header pins to the shield. And we’re finished… well almost. Before you use the shield, use a multimeter or continuity tester to make sure none of the pins are shorted out, and generally double-check your soldering. You don’t want any mischievous short circuits ruining your new LCD or Arduino board.

Once you are satisfied, plug in your new shield and enjoy your success!


So there you are, another useful Arduino shield ready for action. I hope you enjoyed reading about this project, and hopefully some of you have made one as well. High resolution images are available from flickr.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, HD44780, LCD, microcontrollers, tutorialComments (16)

Let’s make another Arduino LCD shield

In this tutorial we make an LCD shield for using 20 character by four row LCD modules with Arduino Uno.

Updated 18/03/2013

In this article you can follow the process of making another LCD shield for the Arduino Uno or compatible boards. In the past (which explains the word another in this title) I made a 16 x 2 character LCD shield, however it was not backlit, nor large enough. Recently I acquired a 20 x 4 character backlit LCD for use in my Arduino tutorials, therein making this project necessary. To refresh your memories, here is the original shield:


However this time, I cannot mount the display on the shield, it is just too large. Furthermore, it is preferable to be able to stack other shields on top of the new LCD shield. Therefore the display will be external and connected with lengths of wire. So time to get cracking. The first step was to assemble all the parts together. The new LCD has a standard 16-pin  HD44780 interface, and is very easy to connect:


What we have: one 20×4 character backlit LCD, a Freetronics basic protoshield, some stacking pin headers, a button, 10k ohm trimpot for contrast adjustment, and some spacers and matching screws to give the LCD some legs. Afterwards I got some 0.1uF ceramic capacitors as well, to smooth supply current on the 5V rail of the shield. Here is the data sheet for the LCD: 2004 LCD.pdf.

As usual the first thing to do was to make a plan. The LCD interface is easy enough, but I still like to have something on paper to refer to:


The next step is to breadboard it – to make sure it works. However I did solder in the wires to the LCD at this stage:


And after assembling the circuit, a brief test:


Success. The demonstration sketch is the example provided with the Arduino IDE, modified for a 20×04 LCD. During the test above, I used an external 5 V power supply for the breadboard. Remember to connect the ground line from the Arduino to the ground line of your breadboard, otherwise it will not work. At this point I was wondering how much current the LCD used by itself. The data sheet claimed it was five milliamps… I think not. Mr Multimeter had a different opinion:


Now it was time to finish the soldering work. Instead of trying to jam all the wires together along the digital pins, I used some wire jumpers to spread out the landing points for the wires from the LCD:


Furthermore, I decided to install a power LED and 560 ohm resistor – you can never have too many LEDs. 🙂 The rear of the protoshield was also quite neat, dollops of solder easily bridged pads when required. Then after a visual inspection it was time to solder in the header pins. The easiest way to do this is to use an existing shield:


After soldering in the pins, the first attempt of using the display was unsuccessful. I had confused a couple of wires, but some reprogramming of the sketch fixed that. (It was Saturday night and my eyes were tired). But once the error had been fixed – success!


If this shield/display needed a name, I would call it the Dog’s breakfast. Now, hardware is only half of the solution – there are one or two things to take into account when writing your sketch. Also, when using .setCursor(x,y); to position the cursor, the top left position on the LCD is 0,0; and the bottom right is 19,3. For example, the image below was created by:


Now to make something slightly more useful to take advantage of the screen area – another clock (I like clocks) using my DS1307 real time clock shield. Here is the sketch, (doesn’t allow for DST):

… and an action shot:


So there you have it. Another way to use an LCD with an Arduino, and show how you can do things yourself. High resolution photos are available from flickr.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, HD44780, LCD, projects, tronixstuff, tutorialComments (3)

Let’s make an Arduino LCD shield

In this short tutorial we make an Arduino LCD shield.

Updated 18/03/2013

Today we are going to make an Arduino shield with an LCD module. More often than not I have needed to use an LCD shield in one of my projects, or with the Arduino tutorials. Naturally you can buy a pre-made one, however doing your own is always fun and nice way to pass an afternoon. Before we start, let me say this: “to fail to plan is to plan to fail”.  That saying is very appropriate when it comes to making your own shields.

The first step is to gather all of the parts you will need. In this case:

  • an LCD module (backlit if possible, but I’m being cheap and using a non-backlit module) that is HD44780-compatible
  • a 10k linear trimpot, used to adjust the LCD contrast
  • a blank protoshield that matches your Arduino board
  • various header pins required to solder into the shield (they should be included with your protoshield)
  • plenty of paper to draw on

For example:


Next, test your parts to ensure everything works. So, draw a schematic so you have something to follow:


And then build the circuit on a solderless breadboard, so you can iron out all the hardware bugs before permanently soldering into the shield. If you have a backlit LCD, pins 15 and 16 are also used, 15 for backlight supply voltage (check your data sheet!) and 16 for backlight ground:


Once connected, test the shield with a simple sketch – for example the “HelloWorld” example in the Arduino IDE. Make sure you have the library initialization line:

filled with the appropriate parameters. If you’re not sure about this, visit the LCD display tutorial in my Arduino tutorials.

Now to make the transition from temporary to permanent. Place your components onto the protoshield, and get a feel for how they can sit together. Whilst doing this, take into account that you will have to solder some jumper wires between the various pads and the digital pin contacts and the 5V strip at the top row, as well as the GND strip on the bottom row. You may find that you have to solder jumper wires on the bottom of the shield – that’s fine, but you need to ensure that they won’t interfere with the surface of your Arduino board as well.

Furthermore, some protoshields have extra functions already added to the board. For example, the shield I am using has two LEDs and a switch, so I will need to consider wiring them up as well – if something is there, you shouldn’t waste the opportunity to not use them. If your shield has a solder mask on the rear, a great way to plan your wiring is to just draw them out with a whiteboard marker:



Remember to solder these wires in *before* the LCD … otherwise you will be in a whole world of pain. The LCD should be soldered in second-last, as it is the most difficult thing to desolder if you have made any mistakes. The last items to solder will be the header pins. So let’s get soldering…


After every solder joint, I pushed in the LCD module – in order to check my placement. You can never check too many times, even doing so I made a small mistake. Having a magnifying glass handy is also a great idea:


Now just to soldier on, soldering one pad at a time, then checking the joint and its relationship with where it should be on the board. Be very careful when applying solder to the pads, they can act as a “drain” and let lots of solder flow into the other side. If this happens you will spend some time trying to remove that excess solder – a solder sucker and some solder wick is useful for this.

Finally all the wires and pads were connected, and I checked the map once more. Soldering in the LCD was  the easiest part – but it is always the most difficult to remove – so triple check your work before installing the display. Now it was time to sit in the header sockets, and test fit the shield into my arduino board. This is done to make sure there is sufficient space between the wires on the bottom of our shield and the top of the arduino:


Even though you wouldn’t normally put a shield on top of this shield, I used the header sockets to allow access to all of the arduino pins just in case. Soldering the sockets was easy, I used blu-tack to hold them into place. Crude but effective.


And we’re finished. Soldering is not the best of my skills, so I checked continuity between the pins on the LCD and where they were supposed to go, and also electrically checked for bridges between all the soldered pins to check for shorts. A multimeter with a continuity buzzer makes this easy. Naturally I had a short between LCD pin 14 and 13, but some solder wick helped me fix that. So electrically it was correct… time to see if it actually worked! At this point it is a good idea to clear up the workspace, switch off the soldering iron, put it somewhere safe to cool down, then wash your hands thoroughly. Here are some photos of the finished product on my arduino board:




As we’re using a Freetronics protoshield with onboard LEDs, the only thing to do was alter the demonstration sketch to take account for the pin placements, and insert some code to blink the LEDs.

I never need an excuse to make a video clip, so here is the result:

So there you have it. With a little planning and care, you too can make your own Arduino shield. An LCD shield would be useful for everyone, as they are great for displaying data and requesting input, yet quite fiddly to use with a solderless breadboard. High resolution photos are available on flickr.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, education, HD44780, LCD, projects, shield, tutorialComments (0)

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