Tag Archive | "mega"

Tutorial – Arduino Mega and SM5100B GSM Cellular

Shield is now out of date so tutorial has been removed. Contact your hardware supplier for support.

Posted in arduino, GSM, shield, tronixlabs, tronixstuff, tutorial

Tutorial – Arduino and ILI9325 colour TFT LCD modules

Learn how to use inexpensive ILI9325 colour TFT LCD modules in chapter fifty of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A tutorial on the Arduino universe. The first chapter is here, the complete series is detailed here.

Introduction

Colour TFT LCD modules just keep getting cheaper, so in this tutorial we’ll show you how to get going with some of the most inexpensive modules we could find. The subject of our tutorial is a 2.8″ 240 x 320 TFT module with the ILI9325 LCD controller chip. If you look in ebay this example should appear pretty easily, here’s a photo of the front and back to help identify it:

There is also the line “HY-TFT240_262k HEYAODZ110510” printed on the back of the module. They should cost less than US$10 plus shipping. Build quality may not be job number one at the factory so order a few, however considering the cost of something similar from other retailers it’s cheap insurance. You’ll also want sixteen male to female jumper wires to connect the module to your Arduino.

Getting started

To make life easier we’ll use an Arduino library “UTFT” written for this and other LCD modules. It has been created by Henning Karlsen and can be downloaded from his website. If you can, send him a donation – this library is well worth it. Once you’ve downloaded and installed the UTFT library, the next step is to wire up the LCD for a test.

Run a jumper from the following LCD module pins to your Arduino Uno (or compatible):

  • DB0 to DB7 > Arduino D0 to D7 respectively
  • RD > 3.3 V
  • RSET > A2
  • CS > A3
  • RW > A4
  • RS > A5
  • backlight 5V > 5V
  • backlight GND > GND

Then upload the following sketch – Example 50.1. You should be presented with the following on your display:

If you’re curious, the LCD module and my Eleven board draws 225 mA of current. If that didn’t work for you, double-check the wiring against the list provided earlier. Now we’ll move forward and learn how to display text and graphics.

Sketch preparation

You will always need the following before void setup():

and in void setup():

with the former command, change orientation to either LANDSCAPE to PORTRAIT depending on how you’ll view the screen. You may need further commands however these are specific to features that will be described below. The function .clrScr() will clear the screen.

Displaying Text

There are three different fonts available with the library. To use them add the following three lines before void setup():

When displaying text you’ll need to define the foreground and background colours with the following:

Where red, green and blue are values between zero and 255. So if you want white use 255,255,255 etc. For some named colours and their RGB values, click here. To select the required font, use one of the following:

Now to display the text use the function:

where text is what you’d like to display, x is the horizontal alignment (LEFT, CENTER, RIGHT) or position in pixels from the left-hand side of the screen and y is the starting point of the top-left of the text. For example, to start at the top-left of the display y would be zero. You can also display a string variable instead of text in inverted commas.

You can see all this in action with the following sketch – Example 50.2, which is demonstrated in the following video:

Furthremore, you can also specify the angle of display, which gives a simple way of displaying text on different slopes. Simply add the angle as an extra parameter at the end:

Again, see the following sketch – Example 50.2a, and the results below:

Displaying Numbers

Although you can display numbers with the text functions explained previously, there are two functions specifically for displaying integers and floats.

You can see these functions in action with the following sketch – Example 50.3, with an example of the results below:

example50p3

Displaying Graphics

There’s a few graphic functions that can be used to create required images. The first is:.

which is used the fill the screen with a certain colour. The next simply draws a pixel at a specified x,y location:

Remember that the top-left of the screen is 0,0. Moving on, to draw a single line, use:

where the line starts at x1,y1 and finishes at x2,y2. Need a rectangle? Use:

where the top-left of the rectangle is x1,y1 and the bottom-right is x2, y2. You can also have rectangles with rounded corners, just use:

instead. And finally, circles – which are quite easy. Just use:

where x,y are the coordinates for the centre of the circle, and r is the radius. For a quick demonstration of all the graphic functions mentioned so far, see Example 50.4 – and the following video:

Displaying bitmap images

If you already have an image in .gif, .jpg or .png format that’s less than 300 KB in size, this can be displayed on the LCD. To do so, the file needs to be converted to an array which is inserted into your sketch. Let’s work with a simple example to explain the process. Below is our example image:

jrt3030

Save the image of the puppy somewhere convenient, then visit this page. Select the downloaded file, and select the .c and Arduino radio buttons, then click “make file”. After a moment or two a new file will start downloading. When it arrives, open it with a text editor – you’ll see it contains a huge array and another #include statement – for example:

cfile

Past the #include statement and the array into your sketch above void setup(). After doing that, don’t be tempted to “autoformat” the sketch in the Arduino IDE. Now you can use the following function to display the bitmap on the LCD:

Where x and y are the top-left coordinates of the image, width and height are the … width and height of the image, and name is the name of the array. Scale is optional – you can double the size of the image with this parameter. For example a value of two will double the size, three triples it – etc. The function uses simple interpolation to enlarge the image, and can be a clever way of displaying larger images without using extra memory. Finally, you can also display the bitmap on an angle – using:

where angle is the angle of rotation and cx/cy are the coordinates for the rotational centre of the image.

The bitmap functions using the example image have been used in the following sketch – Example 50.5, with the results in the following video:

Unfortunately the camera doesn’t really do the screen justice, it looks much better with the naked eye.

What about the SD card socket and touch screen?

The SD socket didn’t work, and I won’t be working with the touch screen at this time.

Conclusion

So there you have it – an incredibly inexpensive and possibly useful LCD module. Thank you to Henning Karlsen for his useful library, and if you found it useful – send him a donation via his page.

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In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, bitmap, display, ILI9325, LCD, lesson, mega, TFT, tronixstuff, tutorialComments (45)

First look: Arduino Due

Updated 27/02/2013

Introduction

After much waiting the Arduino Due has been released, so let’s check it out. We’ll run through the specifications and some areas of interest, see what’s different, some random notes – then try out some of the new features. Before moving forward note that it might look the same – the Due is not a drop-in replacement for older boards – even the Mega2560. It’s different.

First announced in late 2011, the Due is the Arduino team’s first board with a 32-bit processor – the Atmel SAM3X8E ARM Cortex-M3 CPU. With an 84 Mhz CPU speed and a host of interfaces and I/O, this promises to be the fastest and most functional Arduino board ever. According to the official Arduino press release:

Arduino Due is ideal for those who want to build projects that require high computing power such as the remotely-controlled drones that, in order to fly, need to process a lot of sensor data per second.
Arduino Due gives students the opportunity to learn the inner workings of the ARM processor in a cheaper and much simpler way than before.
To Scientific projects, which need to acquire data quickly and accurately, Arduino Due provides a platform to create open source tools that are much more advanced than those available now.
The new platform enables the open source digital fabrication community (3d Printers, Laser cutters, CNC milling machines) to achieve higher resolutions and faster speed with fewer components than in the past.

Sounds good – and the Due has been a long time coming, so let’s hope it is worth the wait. The SAM3X CPU holds a lot of promise for more complex projects that weren’t possible with previous ATmega CPUs, so this can be only a good thing.

Specifications

First of all, here’s the Due in detail – top and bottom (click to enlarge):

You can use Mega-sized protoshields without any problem (however older shields may miss out on the upper I2C pins) – they’ll physically fit in … however their contents will be a different story:

The specifications of the Due are as follows (from Arduino website):

Microcontroller AT91SAM3X8E
Operating Voltage 3.3V
Input Voltage (recommended) 7-12V
Input Voltage (limits) 6-20V
Digital I/O Pins 54 (of which 12 provide PWM output)
Analog Input Pins 12
Analog Outputs Pins 2 (DAC)
Total DC Output Current on all I/O lines 130 mA
DC Current for 3.3V Pin 800 mA
DC Current for 5V Pin 800 mA
Flash Memory 512 KB all available for the user applications
SRAM 96 KB (two banks: 64KB and 32KB)
Clock Speed 84 MHz

Right away a few things should stand out – the first being the operating voltage – 3.3V. That means all your I/O needs to work with 3.3V – not 5V. Don’t feed 5V logic line into a digital input pin and hope it will work – you’ll damage the board. Instead, get yourself some logic level converters. However there is an IOREF pin like other Arduino boards which intelligent shields can read to determine the board voltage. The total output current for all I/O lines is also 130 mA … so no more sourcing 20mA from a digital ouput for those bright LEDs.

The power regulator for 5V has been changed from linear to switching – so no more directly inserting 5V into the 5V pin. However the 3.3V is through an LDO from 5v.

Each digital I/O pin can source 3 or 15 mA – or sink 6 or 9 mA … depending on the pin. High-current pins are CAN-TX, digital 1, 3~12, 23~51, and SDA1. The rest are low current. And there’s still an LED on digital 13. You will need to redesign any existing projects or shields if moving to the Due.

The analogue inputs now have a greater resolution – 12-bits. That means it can return a value of  0~4095 representing 0~3.3V DC. To activate this higher resolution you need to use the function analogReadResolution(12).

Memory – there isn’t any EEPROM in the SAM3X – so you’ll need external EEPROMs to take care of more permanent storage. However there’s 512 KB of flash memory for sketches – which is huge. You have to see it to believe it:

Excellent. A new feature is the onboard erase button. Press it for three seconds and it wipes out the sketch. The traditional serial line is still digital 0/1 – which connect to the USB controller chip.

Hardware serial – there’s four serial lines. Pulse-width modulation (PWM) is still 8-bit and on digital pins 2~13.

The SPI bus is on the ICSP header pins to the right of the microcontroller – so existing shields that use SPI will need to be modified – or experiment with a LeoShield:

You can also use the extended SPI function of the SAM3X which allow the use of digital pins 4, 10 or 52 for CS (chip select).

The SAM3X supports the automtive CAN bus, and the pins have been brought out onto the stacked header connectors – however this isn’t supported yet in the IDE.

There are two I2C buses – located on digital 20/21 and the second is next to AREF just like on the Leonardo.

There’s a 10-pin JTAG mini-header on the Due, debug pins and a second ICSP for the ATmega16U2 which takes care of USB. Speaking of USB – there’s two microUSB sockets. One is for regular programming via the Arduino IDE and the USB interface, the other is a direct native USB programming port direct to the SAM3X.

The SAM3X natively supports Ethernet, but this hasn’t been implemented on the hardware side for the Due. However some people in the Arduino forum might have a way around that.

Using the Due

First of all – at the time of writing – you need to install Arduino IDE v1.5.1 release 2 – a beta version. Windows users – don’t forget the USB drivers. As always, backup your existing installation and sketch files somewhere safe – and you can run more than one IDE on the same machine.

When it comes time to upload your sketches, plug the USB cable into the lower socket on the Due – and select Arduino Due (Programming Port) from the Tools>Board menu in the IDE.

Let’s upload a sketch now (download) – written by Steve Curd from the Arduino forum. It calculates Newton Approximation for pi using an infinite series. As you can see from the results below, the Due is much faster (690 ms) than the Mega2560 (5765 ms):

speedtest1part1

speedtest1part2

Next, let’s give the digital-to-analogue converters a test. Finally we have two, real, 12-bit DACs with the output pins being … DAC0 and DAC1. No more mucking about with external R-C filters to get some audio happening. These pins provides true analogue outputs which is controlled by the analogWrite() function. To use them is very simple – consider the following example sketch which creates a triangle wave:

And the results from the DSO:

dacdemo1 
This opens up all sorts of audio possibilities. With appropriate wavetable data saved in memory you could create various effects. However the DAC doesn’t give a full 0~3.3V output – instead it’s 1/6 to 5/6 of the Aref voltage. With the IDE there are example sketches that can play a .wav file from an SDcard – however I’d still be more inclined to use an external shield for that. Nevertheless for more information, have a look at the Audio library. Furthermore, take heed of the user experiences noted in the Arduino forum – it’s very easy to destroy your DAC outputs. In the future we look forward to experimenting further with the Due – so stay tuned.

Getting a Due

Good luck … at the time of writing – the Dues seem to be very thin on the ground. This may partly be due to the limited availability of the Atmel SAM3X8E. My contacts in various suppliers say volumes are quite limited.

Quality

I really hope this is a rare event, however one of the Dues received had the following fault in manufacturing:

One side of the crystal capacitor wasn’t in contact with the PCB. However this was a simple fix. How the QC people missed this … I don’t know. However I’ve seen a few Arduinos of various types, and this error is not indicative of the general quality of Arduino products.

Where to from here?

Visit the official Arduino Due page, the Due discussion section of the Arduino forum, and check out the reference guide for changes to functions that are affected by the different hardware.

Conclusion

Well that’s my first take on the Due – powerful and different. You will need to redesign existing projects, or build new projects around it. And a lot of stuff on the software side is still in beta. So review the Due forum before making any decisions. With that in mind – from a hardware perspective – it’s a great step-up from the Mega2560.

So if you’re interested – get one and take it for a spin, it won’t disappoint. The software will mature over time which will make life easier as well. If you have any questions (apart from Arduino vs. Raspberry Pi) leave a comment and we’ll look into it.

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Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, arm cortex, AT91SAM3X8E, dev-11589, due, part review, review, SAM3X8E, tutorialComments (6)

Experimenting with Surface-Mount Component Prototyping

Experimenting with hand-soldering SMT components.

Updated 18/03/2013

Now and again I have looked at SMT (surface-mount technology) components and thought to myself “I should try that one day”. But not wanting to fork out for a toaster oven and a bunch of special tools I did it on the cheap – so in this article you can follow along and see the results. Recently I ordered some ElecFreaks SOIC Arduino Mega-style protoshields which apart from being a normal double-sided protoshield, also have a SOIC SMT pad as shown below:

First up I soldered in two SOIC format ICs – a 555 and a 4017:

These were not that difficult – you need a steady hand, a clean soldering iron tip and some blu-tac. To start, stick down the IC as such:

… then you can … very carefully … hand-solder in a few legs, remove the blu tac and take care of the rest …

The 4017 went in easily as well…

…however it can be easier to flood the pins with solder, then use solder-wick to soak up the excess – which in theory will remove the bridges between pins caused by the excess solder. And some PCB cleaner to get rid of the excess flux is a good idea as well.

Now to some smaller components – some LEDs and a resistor. These were 0805 package types, which measure 2.0 × 1.3 mm – for example a resistor:

The LEDs were also the same size. Unlike normal LEDs, determining the anode and cathode can be difficult – however my examples had a small arrow determining current flow (anode to cathode) on the bottom:

Another way is to use the continuity function of a multimeter – if their output voltage is less than the rating of the LED, you can probe it to determine the pins. When it glows, the positive lead is the anode. Handling such small components requires the use of anti-magnetic tweezers – highly recommended…

… and make holding down the components with one hand whilst soldering with the other much, much easier. Unlike normal veroboard, protoshield or other prototyping PCBs the protoshield’s holes are surrounded with a “clover” style of solder pad, for example:

These solder pads can make hand-soldering SMT parts a little easier. After some experimenting, I found the easiest way was to first flood the hold with solder:

… then hold down the component with the tweezers with one hand while heating the solder with the other – then moving and holding one end of the component into the molten solder:

The first time (above) was a little messy, but one improves with practice. The clover-style of the solder pads makes it easy to connect two components, for example:

With some practice the procedure can become quite manageable:

As the protoshields are double-sided you can make connections between components on the other side to keep things neat for observers. To complete the experiment the six LEDs were wired underneath (except for one) to matching Arduino Mega digital output pins, and a simple demonstration sketch used to illuminate the LEDs, as shown below:

For one-off or very low-volume SMD work these shields from elecfreaks are quite useful. You will need a steady hand and quite a lot of patience, but if the need calls it would be handy to have some of these boards around just in case. For a more involved and professional method of working with SMT, check out this guide by Jon Oxer.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in 555, education, elecfreaks, learning electronics, SMD, soldering, tutorialComments (6)

Tutorial: Arduino and the SPI bus part II

This is chapter thirty-six of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A seemingly endless series of articles on the Arduino universe. The first chapter is here, the complete series is detailed here

[Updated 10/01/2013]

This is the second of several chapters in which we are investigating the SPI data bus, and how we can control devices using it with our Arduino systems. If you have not done so already, please read part one of the SPI articles. Again we will learn the necessary theory, and then apply it by controlling a variety of devices. As always things will be kept as simple as possible.

First on our list today is the use of multiple SPI devices on the single bus. We briefly touched on this in part one, by showing how multiple devices are wired, for example:

Notice how the slave devices share the clock, MOSI and MISO lines – however they both have their own chip select line back to the master device. At this point a limitation of the SPI bus becomes prevalent – for each slave device we need another digital pin to control chip select for that device. If you were looking to control many devices, it would be better to consider finding I2C solutions to the problem. To implement multiple devices is very easy. Consider the example 34.1 from part one – we controlled a digital rheostat. Now we will repeat the example, but instead control four instead of one. For reference, here is the pinout diagram:

Doing so may sound complex, but it is not. We connect the SCK, MOSI and  MISO pins together, then to Arduino pins D13, D11, D12 respectively. Each CS pin is wired to a separate Arduino digital pin. In our example rheostats 1 to 4 connect to D10 through to D7 respectively. To show the resistance is changing on each rheostat, there is an LED between pin 5 and GND and a 470 ohm resistor between 5V and pin 6. Next, here is the sketch:

Although the example sketch may be longer than necessary, it is quite simple. We have four SPI devices each controlling one LED, so to keep things easy to track we have defined led1~led4 to match the chip select digital out pins used for each SPI device. Then see the first four lines in void setup(); these pins are set to output in order to function as required. Next – this is very important – we set the pins’ state to HIGH. You must do this to every chip select line! Otherwise more than one CS pins may be initially low in some instances and cause the first data sent from MOSI to travel along to two or more SPI devices. With LEDs this may not be an issue, but for motor controllers … well it could be.

The other point of interest is the function

We pass the value for the SPI device we want to control, and the value to send to the device. The value for l is the chip select value for the SPI device to control, and ranges from 10~7 – or as defined earlier, led1~4. The rest of the sketch is involved in controlling the LED’s brightness by varying the resistance of the rheostats. Now to see example 36.1 in action via the following video clip:


(If you are wondering what I have done to the Freetronics board in that video, it was to add a DS1307 real-time clock IC in the prototyping section).

Next on the agenda is a digital-to-analogue converter, to be referred to using the acronym DAC. What is a DAC? In simple terms, it accepts a numerical value between zero and a maximum value (digital) and outputs a voltage between the range of zero and a maximum relative to the input value (analogue). One could consider this to be the opposite of the what we use the function analogRead(); for. For our example we will use a Microchip MCP4921 (data sheet.pdf):

(Please note that this is a beginners’ tutorial and is somewhat simplified). This DAC has a 12-bit resolution. This means that it can accept a decimal number between 0 and 4095 – in binary this is 0 to 1111 1111 1111 (see why it is called 12-bit) – and the outpout voltage is divided into 4096 steps. The output voltage for this particular DAC can fall between 0 and just under the supply voltage (5V). So for each increase of 1 in the decimal input value, the DAC will output around 1.221 millivolts.

It is also possible to reduce the size of the voltage output steps by using a lower reference voltage. Then the DAC will consider the reference voltage to be the maximum output with a value of 4095. So (for example) if the reference voltage was 2.5V, each increase of 1 in the decimal input value, the DAC will output around 0.6105 millivolts. The minimum reference voltage possible is 0.8V, which offers a step of 200 microvolts (uV).

The output of a DAC can be used for many things, such as a function generator or the playback of audio recorded in a digital form. For now we will examine how to use the hardware, and monitoring output on an oscilloscope. First we need the pinouts:

By now these sorts of diagrams shouldn’t present any problems. In this example, we keep pin 5 permanently set to GND; pin 6 is where you feed in the reference voltage – we will set this to +5V; AVss is GND; and Vouta is the output signal pin – where the magic comes from 🙂 The next thing to investigate is the MCP4921’s write command register:

Bits 0 to 11 are the 12 bits of the output value; bit 15 is an output selector (unused on the MPC4921); bit 14 controls the input buffer; bit 13 controls an inbuilt output amplifier; and bit 12 can shutdown the DAC. Unlike previous devices, the input data is spread across two bytes (or a word of data). Therefore a small amount of work needs to be done to format the data ready for the DAC. Let’s explain this through looking at the sketch for example 36.2 that follows. The purpose of the sketch is to go through all possible DAC values, from 0 to 4095, then back to 0 and so on.

First. note the variable outputvalue – it is a word, a 16-bit unsigned variable. This is perfect as we will be sending a word of data to the DAC. We put the increasing/decreasing value for a into outputValue. However as we can only send bytes of data at a time down the SPI bus, we will use the function highbyte() to separate the high side of the word (bits 15~8) into a byte variable called data.

We then use the bitwise AND and OR operators to set the parameter bits 15~12. Then this byte is sent to the SPI bus. Finally, the function lowbyte() is used to send the low side of the word (bits 7~0) into data and thence down the SPI bus as well.

Now for our demonstration sketch:

And a quick look at the DAC in action via an oscilloscope:

By now we have covered in detail how to send data to a device on the SPI bus. But how do we receive data from a device?

Doing so is quite simple, but some information is required about the particular device. For the rest of this chapter, we will use the Maxim DS3234 “extremely accurate” real-time clock. Please download the data sheet (.pdf) now, as it will be referred to many times.

The DS3234 is not available in through-hole packaging, so we will be using one that comes pre-soldered onto a very convenient breakout board:

It only takes a few moments to solder in some header pins for breadboard use. The battery type is CR1220 (12 x 2.0mm, 3V); if you don’t have a battery you will need to short out the battery holder with some wire otherwise the IC will not work. Readers have reported that the IC doesn’t keep time if the USB and external power are both applied to the Arduino at the same time.

A device will have one or more registers where information is read from and written to. Look at page twelve of the DS3234 data sheet, there are twenty-three registers, each containing eight bits (one byte) of data. Please take note that each register has a read and write address. An example – to retrieve the contents of the register at location 08h (alarm minutes) and place it into the byte data we need to do the following:

Don’t forget to take note of  the function SPI.setBitOrder(MSBFIRST); in your sketch, as this also determines the bit order of the data coming from the device. To write data to a specific address is also quite simple, for example:

Up to this point, we have not concerned ourselves with what is called the SPI data mode. The mode determines how the SPI device interprets the ‘pulses’ of data going in and out of the device. For a well-defined explanation, please read this article. With some devices (and in our forthcoming example) the data mode needs to be defined. So we use:

to set the data mode, within void(setup);. To determine a device’s data mode, as always – consult the data sheet. With our DS3234 example, the mode is mentioned on page 1 under Features List.

Finally, let’s delve a little deeper into SPI via the DS3234. The interesting people at Sparkfun have already written a good demonstration sketch for the DS3234, so let’s have a look at that and deconstruct it a little to see what is going on. You can download the sketch below from here, then change the file extension from .c to .pde.

Don’t let the use of custom functions and loops put you off, they are there to save time. Looking in the function SetTimeDate();, you can see that the data is written to the registers 80h through to 86h (skipping 83h – day of week) in the way as described earlier (set CS low, send out address to write to, send out data, set CS high). You will also notice some bitwise arithmetic going on as well. This is done to convert data between binary-coded decimal and decimal numbers.

Why? Go back to page twelve of the DS3234 data sheet and look at (e.g.) register 00h/80h – seconds. The bits 7~4 are used to represent the ‘tens’ column of the value, and bits 3~0 represent the ‘ones’ column of the value. So some bit shifting is necessary to isolate the digit for each column in order to convert the data to decimal. For other ways to convert between BCD and decimal, see the examples using the Maxim DS1307 in chapter seven.

Finally here is another example of reading the time data from the DS3234:

So there you have it – more about the world of the SPI bus and how to control the devices within.

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In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, BOB-10160, dac, DS3234, education, learning electronics, lesson, MCP4162, MCP4921, microcontrollers, SPI, tutorial, UncategorizedComments (14)

Tutorial: Arduino and the SPI bus

Learn how to use the SPI data bus with Arduino in chapter thirty-four of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A seemingly endless tutorial on the Arduino universe. The first chapter is here, the complete series is detailed here

[Updated 10/01/2013]

This is the first of two chapters in which we are going to start investigating the SPI data bus, and how we can control devices using it with our Arduino systems. The SPI bus may seem to be a complex interface to master, however with some brief study of this explanation and practical examples you will soon become a bus master! To do this we will learn the necessary theory, and then apply it by controlling a variety of devices. In this tutorial things will be kept as simple as possible.

But first of all, what is it? And some theory…

SPI is an acronym for “Serial Peripheral Interface”. It is a synchronous serial data bus – data can travel in both directions at the same time, as opposed to (for example) the I2C bus that cannot do so. To allow synchronous data transmission, the SPI bus uses four wires. They are called:

  • MOSI – Master-out, Slave-in. This line carries data from our Arduino to the SPI-controlled device(s);
  • MISO – Master-in, Slave out. This line carries data from the SPI-controlled device(s) back to the Arduino;
  • SS – Slave-select. This line tells the device on the bus we wish to communicate with it. Each SPI device needs a unique SS line back to the Arduino;
  • SCK – Serial clock.

Within these tutorials we consider the Arduino board to be the master and the SPI devices to be slaves. On our Arduino Duemilanove/Uno and compatible boards the pins used are:

  • SS – digital 10. You can use other digital pins, but 10 is generally the default as it is next to the other SPI pins;
  • MOSI – digital 11;
  • MISO – digital 12;
  • SCK – digital 13;

Arduino Mega users – MISO is 50, MOSI is 51, SCK is 52 and SS is usually 53. If you are using an Arduino Leonardo, the SPI pins are on the ICSP header pins. See here for more information. You can control one or more devices with the SPI bus. For example, for one device the wiring would be:

Data travels back and forth along the MOSI and MISO lines between our Arduino and the SPI device. This can only happen when the SS line is set to LOW. In other words, to communicate with a particular SPI device on the bus, we set the SS line to that device to LOW, then communicate with it, then set the line back to HIGH. If we have two or more SPI devices on the bus, the wiring would resemble the following:


Notice how there are two SS lines – we need one for each SPI device on the bus. You can use any free digital output pin on your Arduino as an SS line. Just remember to have all SS lines high except for the line connected to the SPI device you wish to use at the time.

Data is sent to the SPI device in byte form. You should know by now that eight bits make one byte, therefore representing a binary number with a value of between zero and 255. When communicating with our SPI devices, we need to know which way the device deals with the data – MSB or LSB first. MSB (most significant bit) is the left-hand side of the binary number, and LSB (least significant bit) is the right-hand side of the number. That is:

Apart from sending numerical values along the SPI bus, binary numbers can also represent commands. You can represent eight on/off settings using one byte of data, so a device’s parameters can be set by sending a byte of data. These parameters will vary with each device and should be illustrated in the particular device’s data sheet. For example, a digital potentiometer IC with six pots:

sdata

This device requires two bytes of data. The ADDR byte tells the device which of six potentiometers to control (numbered 0 to 5), and the DATA byte is the value for the potentiometer (0~255). We can use integers to represent these two values. For example, to set potentiometer number two to 125, we would send 2 then 125 to the device.

How do we send data to SPI devices in our sketches?

First of all, we need to use the SPI library. It is included with the default Arduino IDE installation, so put the following at the start of your sketch:

Next, in void.setup() declare which pin(s) will be used for SS and set them as OUTPUT. For example,

where ss has previously been declared as an integer of value ten. Now, to activate the SPI bus:

and finally we need to tell the sketch which way to send data, MSB or LSB first by using

or

When it is time to send data down the SPI bus to our device, three things need to happen. First, set the digital pin with SS to low:

Then send the data in bytes, one byte at a time using:

Value can be an integer/byte between zero and 255. Finally, when finished sending data to your device, end the transmission by setting SS high:

Sending data is quite simple. Generally the most difficult part for people is interpreting the device data sheet to understand how commands and data need to be structured for transmission. But with some practice, these small hurdles can be overcome.

Now for some practical examples!

Time to get on the SPI bus and control some devices. By following the examples below, you should gain a practical understanding of how the SPI bus and devices can be used with our Arduino boards.

Example 34.1

Our first example will use a simple yet interesting part – a digital potentiometer (we also used one in the I2C tutorial). This time we have a Microchip MCP4162-series 10k rheostat:


Here is the data sheet.pdf for your perusal. To control it we need to send two bytes of data – the first byte is the control byte, and thankfully for this example it is always zero (as the address for the wiper value is 00h [see table 4-1 of the data sheet]).  The second byte is the the value to set the wiper, which controls the resistance. So to set the wiper we need to do three things in our sketch…

First, set the SS (slave select) line to low:

Then send the two byes of data:

Finally set the SS line back to high:

Easily done. Connection to our Arduino board is very simple – consider the MCP4162 pinout:

Vdd connects to 5V, Vss to GND, CS to digital 10, SCK to digital 13, SDI to digital 11 and SDO to digital 12. Now let’s run through the available values of the MCP4162 in the following sketch:

Now to see the results of the sketch. In the following video clip, a we run up through the resistance range and measure the rheostat value with a multimeter:

Before moving forward, if digital potentiometers are new for you, consider reading this short guide written by Microchip about the differences between mechanical and digital potentiometers.

Example 34.2

In this example, we will use the Analog Devices AD5204 four-channel digital potentiometer (data sheet.pdf). It contains four 10k ohm linear potentiometers, and each potentiometer is adjustable to one of 256 positions. The settings are volatile, which means they are not remembered when the power is turned off. Therefore when power is applied the potentiometers are all pre set to the middle of the scale. Our example is the SOIC-24 surface mount example, however it is also manufactured in DIP format as well.

 

To make life easier it can be soldered onto a SOIC breakout board which converts it to a through-hole package:

ad5204boardss

In this example, we will control the brightness of four LEDs. Wiring is very simple. Pinouts are in the data sheet.pdf.

ex34p2schematic

And the sketch:

The function allOff() and allOn() are used to set the potentiometers to minimum and maximum respectively. We use allOff() at the start of the sketch to turn the LEDs off. This is necessary as on power-up the wipers are generally set half-way. Furthermore we use them in the blinkAll() function to … blink the LEDs. The function setPot() accepts a wiper number (0~3) and value to set that wiper (0~255). Finally the function indFade() does a nice job of fading each LED on and off in order – causing an effect very similar to pulse-width modulation.

Finally, here it is in action:

Example 34.3

In this example, we will use use a four-digit, seven-segment LED display that has an SPI interface. Using such a display considerably reduces the amount of pins required on the micro controller and also negates the use of shift register ICs which helps reduce power consumption and component count. The front of our example:

7segfrss

and the rear:

7segrearss

Thankfully the pins are labelled quite clearly. Please note that the board does not include header pins – they were soldered in after receiving the board. Although this board is documented by Sparkfun there seems to be issues in the operation, so instead we will use a sketch designed by members of the Arduino forum. Not wanting to ignore this nice piece of hardware we will see how it works and use it with the new sketch from the forum.

Again, wiring is quite simple:

  • Board GND to Arduino GND
  • Board VCC to Arduino 5V
  • Board SCK to Arduino D12
  • Board SI to Arduino D11
  • Board CSN to Arduino D10

The sketch is easy to use, you need to replicate all the functions as well as the library calls and variable definitions. To display numbers (or the letters A~F) on the display, call the function

where a is the number to display, b is the base system used (2 for binary, 8 for octal, 10 for usual, and 16 for hexadecimal), and c is for padded zeros (0 =off, 1=on). If you look at the void loop() part of the example sketch, we use all four number systems in the demonstration. If your number is too large for the display, it will show OF for overflow. To control the decimal points, colon and the LED at the top-right the third digit, we can use the following:

After all that, here is the demonstration sketch for your perusal:

And a short video of the demonstration:

So there you have it – hopefully an easy to understand introduction to the world of the SPI bus and how to control the devices within. As always, now it is up to you and your imagination to find something to control or get up to other shenanigans. In the next SPI article we will look at reading and writing data via the SPI bus.

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In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS usng the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in AD5204, arduino, COM-09767, education, learning electronics, lesson, MCP4162, microcontrollers, SPI, tutorialComments (32)

Discovering Arduino’s internal EEPROM lifespan

How long does the internal EEPROM of an Atmel ATmega328 last for? Let’s find out…

Updated 18/03/2013

Some time ago I published a short tutorial concerning the use of the internal EEPROM  belonging to the Atmel ATmega328 (etc.) microcontroller in our various Arduino boards. Although making use of the EEPROM is certainly useful, it has a theoretical finite lifespan – according to the Atmel data sheet (download .pdf) it is 100,000 write/erase cycles.

One of my twitter followers asked me “is that 100,000 uses per address, or the entire EEPROM?” – a very good question. So in the name of wanton destruction I have devised a simple way to answer the question of EEPROM lifespan. Inspired by the Dangerous Prototypes’ Flash Destroyer, we will write the number 170 (10101010 in binary) to each EEPROM address, then read each EEPROM address to check the stored number. The process is then repeated by writing the number 85 (01010101 in binary) to each address and then checking it again. The two binary numbers were chosen to ensure each bit in an address has an equal number of state changes.

After both of the processes listed above has completed, then the whole lot repeats. The process is halted when an incorrectly stored number is read from the EEPROM – the first failure. At this point the number of cycles, start and end time data are shown on the LCD.

In this example one cycle is 1024 sequential writes then reads. One would consider the entire EEPROM to be unusable after one false read, as it would be almost impossible to keep track of  individual damaged EEPROM addresses. (Then again, a sketch could run a write/read check before attempting to allocate data to the EEPROM…)

If for some reason you would like to run this process yourself, please do not do so using an Arduino Mega, or another board that has a fixed microcontroller. (Unless for some reason you are the paranoid type and need to delete some data permanently). Once again, please note that the purpose of this sketch is to basically destroy your Arduino’s EEPROM. Here is the sketch:

If you are unfamiliar with the time-keeping section, please see part one of my Arduino+I2C tutorial. The LCD used was my quickie LCD shield – more information about that here. Or you could always just send the data to the serial monitor box – however you would need to leave the PC on for a loooooong time… So instead the example sat on top of an AC adaptor (wall wart) behind a couch (sofa)  for a couple of months:

The only catch with running it from AC was the risk of possible power outages. We had one planned outage when our house PV system was installed, so I took a count reading before the mains was turned off, and corrected the sketch before starting it up again after the power cut. Nevertheless, here is a short video – showing the start and the final results of the test:


So there we have it, 1230163 cycles with each cycle writing and reading each individual EEPROM address. If repeating this odd experiment, your result will vary.

Well I hope someone out there found this interesting. Please refrain from sending emails or comments criticising the waste of a microcontroller – this was a one off.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, atmega328, atmel, EEPROM, hardware hacking, lesson, microcontrollers, projects, tutorialComments (5)

Tutorial: Your Arduino’s inbuilt EEPROM

This is chapter thirty-one of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A tutorial on the Arduino universe. The first chapter is here, the complete series is detailed here 

[Updated 09/01/2013]

Today we are going to examine the internal EEPROM in our Arduino boards. What is an EEPROM some of you may be saying? An EEPROM is an Electrically Erasable Programmable Read-Only Memory. It is a form of non-volatile memory that can remember things with the power being turned off, or after resetting the Arduino. The beauty of this kind of memory is that we can store data generated within a sketch on a more permanent basis.

Why would you use the internal EEPROM? For situations where data that is unique to a situation needs a more permanent home. For example, storing the unique serial number and manufacturing date of a commercial Arduino-based project – a function of the sketch could display the serial number on an LCD, or the data could be read by uploading a ‘service sketch’. Or you may need to count certain events and not allow the user to reset them – such as an odometer or operation cycle-counter.

What sort of data can be stored? Anything that can be represented as bytes of data. One byte of data is made up of eight bits of data. A bit can be either on (value 1) or off (value 0), and are perfect for representing numbers in binary form. In other words, a binary number can only uses zeros and ones to represent a value. Thus binary is also known as “base-2″, as it can only use two digits.

How can a binary number with only the use of two digits represent a larger number? It uses a lot of ones and zeros. Let’s examine a binary number, say 10101010. As this is a base-2 number, each digit represents 2 to the power of x, from x=0 onwards:

binary2 binary12

See how each digit of the binary number can represent a base-10 number. So the binary number above represents 85 in base-10 – the value 85 is the sum of the base-10 values. Another example – 11111111 in binary equals 255 in base 10.

binary2

Now each digit in that binary number uses one ‘bit’ of memory, and eight bits make a byte. Due to internal limitations of the microcontrollers in our Arduino boards, we can only store 8-bit numbers (one byte) in the EEPROM. This limits the decimal value of the number to fall between zero and 255. It is then up to you to decide how your data can be represented with that number range. Don’t let that put you off – numbers arranged in the correct way can represent almost anything!

There is one limitation to take heed of – the number of times we can read or write to the EEPROM. According to the manufacturer Atmel, the EEPROM is good for 100,000 read/write cycles (see the data sheet). One would suspect this to be a conservative estimate, however you should plan accordingly. *Update* After some experimentation, the life proved to be a lot longer

Now we know our bits and and bytes, how many bytes can be store in our Arduino’s microcontroller? The answer varies depending on the model of microcontroller. For example:

  • Boards with an Atmel ATmega328, such as Arduino Uno, Uno SMD, Lilypad or the Freetronics KitTen/Eleven – 1024 bytes (1 kilobyte)
  • Boards with an Atmel ATmega1280 or 2560, such as the Arduino Mega series – 4096 bytes (4 kilobytes)
  • Boards with an Atmel ATmega168, such as the original Arduino Lilypad, old Nano, Diecimila etc – 512 bytes.

If y0u are unsure have a look at the Arduino hardware index or ask your board supplier.

If you need more EEPROM storage than what is available with your microcontroller, consider using an external I2C EEPROM as described in the Arduino and I2C tutorial part two.

At this point we now understand what sort of data and how much can be stored in our Arduino’s EEPROM. Now it is time to put this into action. As discussed earlier, there is a finite amount of space for our data. In the following examples, we will use a typical Arduino board with the ATmega328 with 1024 bytes of EEPROM storage.

To use the EEPROM, a library is required, so use the following library in your sketches:

The rest is very simple. To store a piece of data, we use the following function:

The parameter a is the position in the EEPROM to store the integer (0~255) of data b. In this example, we have 1024 bytes of memory storage, so the value of a is between 0 and 1023. To retrieve a piece of data is equally as simple, use:

Where z is an integer to store the data from the EEPROM position a. Now to see an example.

This sketch will create random numbers between 0 and 255, store them in the EEPROM, then retrieve and display them on the serial monitor. The variable EEsize is the upper limit of your EEPROM size, so (for example) this would be 1024 for an Arduino Uno, or 4096 for a Mega.

The output from the serial monitor will appear as such:

So there you have it, another useful way to store data with our Arduino systems. Although not the most exciting tutorial, it is certainly a useful.

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Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, education, EEPROM, lesson, microcontrollers, tutorialComments (33)

Various 555 Timer circuits

Hello readers

The purpose of this article is to follow on from our explanation of the 555 timer IC by demonstrating some simple yet interesting, noisy and plain annoying uses of the 555. They are by no means that complex, and intended to help move theory into practice.

Button de-bouncer

De-bouncer? How does one bounce a button in the first place? Many years ago I bounced a button on the arcade Sonic the Hedgehog – hit it so hard it popped out and bounced over the table… But seriously, when working with digital logic circuits, you may need to use  a momentary button to accept user input. For example, to pulse a trigger or so on. However with some buttons, they are not all that they seem to be. You press them once, but they can register multiple contacts – i.e. register two or more ‘presses’ for what seems like only one press. This could possibly cause trouble, so we can use a 555 timer monostable circuit to solver the problem. In our de-bounce example, when the button is pressed, the output is kept at high for around half a second. Here is the schematic:

555debouncesch

What we have is a basic monostable timer circuit. For my example the output delay (t) is to be half a second. The formula for t is: t=1.1xR1xC1. The closest resistor I had at hand was 2k ohms, so to find the required value for C1, the formula is rearranged into: C1=t/(1.1xR1). Substituting the values for t and R1 gives a value of C1 as 227.274 uF. So for C1 we have used a 220 uF capacitor.

Now for a visual demonstration of the de-bouncer at work. In the following video clip, the oscilloscope is displaying the button level on the lower channel, and the output level on the upper channel. The button level when open is high, as the 555 requires a low pulse to activate. The output level is normally low. You can see when the button is pressed that the button level momentarily drops to low, and then the output level goes high for around half a second:

Make some noise

As we know the 555 can oscillate at frequencies from less than 1Hz to around 500 kHz. The human ear can theoretically hear sounds between (approximately) 20 and 20 kHz. So if we create an astable timing circuit with an output frequency that falls within the range of the human ear, and connect that output to a small speaker – a range of tones can be emitted.

The circuit required is a standard 555 astable, with the output signal heading through a small 8 ohm 0.25 watt speaker and a 4.7 uF electrolytic capacitor to ground. The capacitor stops any DC current flowing to ground, without this we will overload the current-handling ability of the 555. (I couldn’t help myself by trying it without the capacitor – pulled 550 mA from the 555 before it stopped working…). To choose the values of R1 and C1 to emit out required frequency, the following formula is used: f (frequency) = 1.4 / {(R1 + [2 x R2]) x C1}. To cover the range required, a 100k ohm trimpot was used for R1. Here is the resulting schematic:

noisemakersch

The input voltage can fall within the specification of the 555, however for optimum results a supply of between 5 and 9 volts DC should be used. In the following demonstration, we used a 9V supply. The purpose of the video is to learn the relationship between the tones and their frequencies. You can see the frequency on my old counter and hopefully hear the result:

Our next example is to create a  siren effect, using two 555 circuits – one for a low frequency and one for a high frequency. To determine the value for R1 for the low and high frequency, I used the previous circuit and chose two tones that were quite different, and measured the resistance of the trimpot (R1) at those frequencies. My R1 value for the ‘low’ tone is 82k ohm and 36k ohm for the ‘high’ frequency.

The switching between low and high frequency will be handled by a 4047 multivibrator – the Q and Q outputs will control NPN transistors. The transistors are used as switches to allow current to flow from the supply to the 555 high or low tone circuit. We use this method as the 4047 is not able to source enough current to drive the 555 circuits. Here is the schematic:

555siren

Don’t forget to connect pin 14 of the 4047 to supply voltage. This circuit has been tested with a supply voltage between 5 and 12 volts. As the supply voltage increases, so does the amplitude of the square wave emanating from the 555 output pins, which in turn in creases the volume of the siren. At 5 volts, the entire circuit drew only 20 milliamps. Speaking of which, you can listen to a recording of the output here. If you wish to alter the time for each tone, adjust the value of what is the 47k ohm resistor on pins 2 and 3 of the 4047.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in 4047, 555, arduino, COM-09273, education, learning electronics, lesson, tutorialComments (0)

January 2011 Competition

Competition over. 🙂

Posted in arduino, competition

Tutorial: Arduino and the AREF pin

Learn about the Arduino’s AREF pin and how to use it in this detailed tutorial.

[Updated 09/01/2013]

Today we are going to spend some time with the AREF pin – what it is, how it works and why you may want to use it. First of all, here it is on our boards:

[Please read the entire article before working with your hardware]

In chapter one of this series we used the analogRead() function to measure a voltage that fell between zero and five volts DC. In doing so, we used one of the six analog input pins. Each of these are connected to ADC (analog to digital conversion) pins in the Arduino’s microcontroller. And the analogRead() function returned a value that fell between 0 and 1023, relative to the input voltage.

But why is the result a value between 0~1023? This is due to the resolution of the ADC. The resolution (for this article) is the degree to which something can be represented numerically. The higher the resolution, the greater accuracy with which something can be represented. We call the 5V our reference voltage.

We measure resolution in the terms of the number of bits of resolution. For example, a 1-bit resolution would only allow two (two to the power of one) values – zero and one. A 2-bit resolution would allow four (two to the power of two) values – zero, one, two and three. If we tried to measure  a five volt range with a two-bit resolution, and the measured voltage was four volts, our ADC would return a value of 3 – as four volts falls between 3.75 and 5V. It is easier to imagine this with the following image:

twobit1

So with our example ADC with 2-bit resolution, it can only represent the voltage with four possible resulting values. If the input voltage falls between 0 and 1.25, the ADC returns 0; if the voltage falls between 1.25 and 2.5, the ADC returns a value of 1. And so on.

With our Arduino’s ADC range of 0~1023 – we have 1024 possible values – or 2 to the power of 10. So our Arduinos have an ADC with a 10-bit resolution. Not too shabby at all. If you divide 5 (volts) by 1024, the quotient is 0.00488 – so each step of the ADC represents 4.88 millivolts.

However – not all Arduino boards are created equally. Your default reference voltage of 5V is for Arduino Duemilanoves, Unos, Megas, Freetronics Elevens and others that have an MCU that is designed to run from 5V. If your Arduino board is designed for 3.3V, such as an Arduino Pro Mini-3.3 – your default reference voltage is 3.3V. So as always, check your board’s data sheet.

Note – if you’re powering your 5V board from USB, the default reference voltage will be a little less – check with a multimeter by measuring the potential across the 5V pin and GND. Then use the reading as your reference voltage.

What if we want to measure voltages between 0 and 2, or 0 and 4.6? How would the ADC know what is 100% of our voltage range?

And therein lies the reason for the AREF pin! AREF means Analogue REFerence. It allows us to feed the Arduino a reference voltage from an external power supply. For example, if we want to measure voltages with a maximum range of 3.3V, we would feed a nice smooth 3.3V into the AREF pin – perhaps from a voltage regulator IC. Then the each step of the ADC would represent 3.22 millivolts.

Interestingly enough, our Arduino boards already have some internal reference voltages to make use of. Boards with an ATmega328 microcontroller also have a 1.1V internal reference voltage. If you have a Mega (!), you also have available reference voltages of 1.1 and 2.56V. At the time of writing the lowest workable reference voltage would be 1.1V.

So how do we tell our Arduinos to use AREF? Simple. Use the function analogReference(type); in the following ways:

For Duemilanove and compatibles with ATmega328 microcontrollers:

  • analogReference(INTERNAL); – selects the internal 1.1V reference voltage
  • analogReference(EXTERNAL); – selects the voltage on the AREF pin (that must be between zero and five volts DC)
  • And to return to the internal 5V reference voltage – use analogReference(DEFAULT);

If you have a Mega:

  • analogReference(INTERNAL1V1); – selects the internal 1.1V reference voltage
  • analogReference(INTERNAL2V56); – selects the internal 2.56V reference voltage
  • analogReference(EXTERNAL); – selects the voltage on the AREF pin (that must be between zero and five volts DC)
  • And to return to the internal 5V reference voltage – use analogReference(DEFAULT)

Note you must call analogReference() before using analogRead(); otherwise you will short the internal reference voltage to the AREF pin – possibly damaging your board. If unsure about your particular board, ask the supplier or perhaps in our Google Group.

Now that we understand the Arduino functions, let’s look at some ways to make a reference voltage. The most inexpensive method would be using resistors as a voltage divider. For example, to halve a voltage, use two identical resistors as such:

For a thorough explanation on dividing voltage with resistors, please read this article. Try and use resistors with a low tolerance, such as 1%, otherwise your reference voltage may not be accurate enough. However this method is very cheap.

A more accurate method of generating a reference voltage is with a zener diode. Zener diodes are available in various breakdown voltages, and can be used very easily. Here is an example of using a 3.6V zener diode to generate a 3.6V reference voltage:

For more information about zener (and other diodes) please read this article. Finally, you could also use a linear voltage regulator as mentioned earlier. Physically this would be the easiest and most accurate solution, however regulators are not available in such a wide range nor work with such low voltages (i.e. below 5V).

Finally, when developing your sketch with your new AREF voltage for analogRead();, don’t forget to take into account the mathematics of the operation. For example, if you have a reference voltage of 5V, divide it by 1024 to arrive at a value of 4.88 millivolts per analogRead() unit. Or as in the following example, if you have a reference voltage of 1.8V, dividing it by 1024 gives you 1.75 millivolts per analogRead() unit:

So if necessary, you can now reduce your voltage range for analog inputs and measure them effectively.

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Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

Posted in arduino, aref, education, lesson, microcontrollers, tutorialComments (44)


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